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t1 victories against low level adversaries

so d tier on my tier list from the last post are the spirits that can win on turn 1, but not against a level 6 adversary. here's how those work:

  • start on board d, initial explore jungles
  • g3, bottom track to d1, play all your slow powers
  • sparking innate yourself, gain and play haunts and embers
  • haunts and embers d5, generating 4 fear, cascade into d4
  • shatter d7, generating 2 more fear (total 6)
  • smite d2, destroy the explorer and add a badlands
  • harbingers push 2 dahan from d1 to d2, generating 1 more fear (total 7)
  • dahan reclaim fishing grounds wipes d2, generating 2 more fear (total 9)
  • isolation removes d6 explorer
  • start on thematic board se, initial explore sands
  • g2, either track to se6, 1 damage, push the dahan to se1, gain haunts and embers
  • play haunts and embers
  • haunts and embers se8, generate 4 fear, cascade to se7 se8 se6
  • flip aid from lesser spirits, take spur on
  • spur on plays threatening flames
  • threatening flames push a town from se6 to se1, generating 2 fear (6 total). if trans, push the damaged town, if cis, push the undamaged town.
  • if trans, right innate forgets both 2-costs to gain 2 power cards and 2 fire
  • firestorm destroys the explorer in se7 and destroys the se6 town, generating 1 fear (7 total). if trans, push the 2 explorers from se6 to se1
  • dahan reclaim fishing grounds deals 3 damage in se1. if trans, destroy the 2 explorers and the damaged town, if cis, destroy 1 town and deal 1 damage to the other one. this generates 1 fear (8 total)
  • isolation removes the other town from se1

  • start on board d, initial explore jungles
  • g3, bottom track to d1, play all your slow powers
  • sparking innate yourself, gain and play haunts and embers
  • haunts and embers d5, generating 4 fear, cascade into d4
  • shatter d7, generating 2 more fear (total 6)
  • smite d2, destroy the explorer and add a badlands
  • harbingers push 2 dahan from d1 to d2, generating 1 more fear (total 7)
  • dahan reclaim fishing grounds deals 4 damage in d2, destroying a city and generating 2 more fear (total 9)
  • dahan raid deals 2 damage in d2, destroying the other city and generating 2 more fear (total 11)
  • this is 1 fear off from getting another fear card to remove the last explorer :dismay:
single 6s <- double 6s ->