<-
single 6s <-
double 6s ->
t1 victories against low level adversaries
so d tier on my tier list from the last post are the spirits that can win on turn 1, but not against a level 6 adversary. here's how those work:
- start on board d, initial explore jungles
- g3, bottom track to d1, play all your slow powers
- sparking innate yourself, gain and play haunts and embers
- haunts and embers d5, generating 4 fear, cascade into d4
- shatter d7, generating 2 more fear (total 6)
- smite d2, destroy the explorer and add a badlands
- harbingers push 2 dahan from d1 to d2, generating 1 more fear (total 7)
- dahan reclaim fishing grounds wipes d2, generating 2 more fear (total 9)
- isolation removes d6 explorer
- start on thematic board se, initial explore sands
- g2, either track to se6, 1 damage, push the dahan to se1, gain haunts and embers
- play haunts and embers
- haunts and embers se8, generate 4 fear, cascade to se7 se8 se6
- flip aid from lesser spirits, take spur on
- spur on plays threatening flames
- threatening flames push a town from se6 to se1, generating 2 fear (6 total). if trans, push the damaged town, if cis, push the undamaged town.
- if trans, right innate forgets both 2-costs to gain 2 power cards and 2 fire
- firestorm destroys the explorer in se7 and destroys the se6 town, generating 1 fear (7 total). if trans, push the 2 explorers from se6 to se1
- dahan reclaim fishing grounds deals 3 damage in se1. if trans, destroy the 2 explorers and the damaged town, if cis, destroy 1 town and deal 1 damage to the other one. this generates 1 fear (8 total)
- isolation removes the other town from se1
- start on board d, initial explore jungles
- g3, bottom track to d1, play all your slow powers
- sparking innate yourself, gain and play haunts and embers
- haunts and embers d5, generating 4 fear, cascade into d4
- shatter d7, generating 2 more fear (total 6)
- smite d2, destroy the explorer and add a badlands
- harbingers push 2 dahan from d1 to d2, generating 1 more fear (total 7)
- dahan reclaim fishing grounds deals 4 damage in d2, destroying a city and generating 2 more fear (total 9)
- dahan raid deals 2 damage in d2, destroying the other city and generating 2 more fear (total 11)
- this is 1 fear off from getting another fear card to remove the last explorer :dismay: